A few posts ago I mentioned a Spanish zombie game, Survival Zombie, that offers participants the opportunity to survive an overnight
outbreak. I want to take a moment to talk a little bit more about it, because I think it gestures towards something important. Already on its 9th edition, the game is attracting the attention of
global news outlets, such as BBC News and Guardian Liberty Voice, for its ability to attract large numbers
of players to gather together to enact the zombie themed games. Part RPG (role
playing game), part flash mob, part audience-participation theater, the
increasing popularity of the games around Spain shows no signs of abating any
time soon: according to the BBC blurb, game organizer Diego de la Concepcion
says he is booked up through 2015, and has already begun booking for 2016.
Unlike a simple zombie walk – where everyone dresses up in their zombie best to
stumble around and moan together – the Survival Zombie games ask participants
to make it through the night without getting infected (i.e. touched by one of
the zombies that populate the game, and turned into a zombie themselves), while
costumed actors enact a full-scale military response to the outbreak.
I know, right? |
These games, in a way that video
games can only vaguely approximate, give players a chance to find out how they
would fare in a zombie apocalypse. Are they fast enough? Are they smart enough?
Can they endure? One of the most subtle, but I would argue most persistent, explanations
for the popularity of zombie fictions is that they offer their
readers/viewers/players an opportunity to ask these probing questions of
themselves. Of course, this is true of most fiction. No matter what someone
reads or watches, at some level, they are asking how they would fare in that
given situation. What would I do if my little dog and I were swept away by a tornado and dropped in a land of ornately dressed little people?
Oz Life! |
Dance, Munchkins. Dance! |
Would I round up the weirdest damned posse ever and go kill me a(nother) witch? Or would I rule over these tiny dancers with an iron fist and some fancy new shoes?
Okay, it occurs to me that most
people might not ask the same questions of themselves that I would. But
whatever. Fiction, at its best, doesn’t only present a different world, or time,
or life to be observed by an audience; it lets people imagine themselves in
those worlds, making those decisions, living those lives. Zombie fictions, however, in a way that is
palpably different from other fictions (and even from other types of horror), push
their fans to ask those “what ifs?” of themselves more urgently. I would argue
that the reasons for this urgency are plain: zombies, in all of their gruesome,
gory glory, represent any and every worst case scenario that could befall our
culture.
War, famine, pestilence, and death are all obviously accounted for,
but so are extreme weather, political and scientific malfeasance, calamity from
space (aliens, asteroids, solar wind, etc), financial crisis, and on and on and
on. If the popularity of zombies points to anything about our culture, it is
the pervasive sense that ours is a society on the brink. Of what, precisely,
isn't relevant - it could be any one of the concerns listed above, a
combination, all of them, or even some unforeseen cataclysm. More to the point,
rather, is the unconscious (mostly) anxiety that the social order we have
constructed will not be able to sustain itself under a catastrophe.
Starting with Night of
the Living Dead, zombie narratives have haunted audiences by making them
ask what they would do, as individuals, if the scientists didn’t know the
answers; if the church told us we all had it coming; if the government collapsed
or went into hiding; if the police and military weren’t coming. What would you do?
Lead or follow? Survive or dissolve? Run, hide, or fight? The zombie outbreak,
as an allegory for societal rupture, allows us to explore how we would react in
the event that the thin veneer of “civilization” that supports our system were
to crack, disintegrate, and fall. Games like Survival Zombie are just an
extension of these self-inquiries, taken to well-orchestrated and
well-organized extremes. Everyone these days has a zombie survival plan, even
the Pentagon and CDC. Books and movies let you think about your plan; Survival
Zombie (and other games like it) lets you put yours to the test.
Good luck.
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